Reign of Winter
Many years ago Ringeirr’s wife and son were taken by the White Witches and brought to Whitethrone. Ringeirr went to the city to rescue them, but tragically never saw his family again. After the loss of his family, Ringeirr was contacted by underground resistance fighters of the Heralds of Summer’s Return who maintained a secret shrine to the goddess Milani within Whitethrone. After meeting them, Ringeirr found a new purpose to his life. Now an agent of the Heralds, he smuggles fugitives out of the city and brings in supplies for the resistance. His nephew’s wife is Nadya Petska.
Male human (Ulfen) ranger (urban ranger) 3 / rogue 2
NG Medium humanoid (human)
Init +3 ( +5 in Whitethrone); Senses Perception +8 ( +10 in Whitethrone)
AC 19, touch 15, flat-footed 15 ( +3 armor, +3 Dex, +1 dodge, +1 natural, +1 deflection)
hp 38 (5 HD; 3d10 +2d8 +3)
Fort +4, Ref +9 ( +1 vs traps), Will +3
Speed 30 ft.
Melee club +6 (1d6 +2) or dagger +6 (1d4 +2/19-20)
Ranged dagger +7 (1d4 +2/19-20) or mswk sling +8 (1d4 +2)
Special Attacks favored enemy (giants +2), sneak attack +1d6
During combat, if he must fight, Ringeirr favors ranged attacks with his sling. If he must fight hand to hand, he uses Stealth or tries to position himself to make sneak attacks as often as possible. Morale: Ringeirr won’t abandon allies or companions, and fights to the death to defend them. If alone, however, he tries to flee combat if reduced to fewer than 16 hit points.
Str 14, Dex 16, Con 10, Int 13, Wis 10, Cha 12
Base Atk +4; CMB +6; CMD 21
Feats Dodge, Iron Will, Point-Blank Shot, Precise Shot, Quick Draw
Skills Bluff +9, Climb +7, Disable Device +9, Disguise +7, Intimidate +7, Knowledge (local) +9 ( +11 in Whitethrone), Linguistics +5, Perception +8 ( +10 in Whitethrone), Profession (smuggler) +8, Sleight of Hand +9, Stealth +10 ( +12 in Whitethrone), Survival +8 ( +10 in Whitethrone)
Languages Common, Skald, Giant
Special Qualities favored community (Whitethrone), rogue talents (fast stealth), track +1, trapfinding +2, urban ranger, wild empathy +4
Combat Gear dustburst pellets (3), potion of cure light wounds (2), potion of undetectable alignment, oil of grease (2), alchemist’s fire (2); Other Gear padded armor, club, dagger, mswk sling w/10 bullets, amulet of natural armor +1, cold-weather outfit, thieves tools, 6gp, 9sp,