frost skeletons

The pile of bones suddenly stirs, rising up to take on a human shape and bursts into blue-white icerime cold. Its long, bony fingers reach out to claw at the living, enshrouded with an unending cold that freezes to the core.


CR 1/2
XP 200

NE medium undead
Init +6; Senses darkvision 60 ft.; Perception +0
Aura freezing aura (1d6)

AC 16, touch 12, flat-footed 14 ( +2 armor, +2 Dex, +2 natural)
hp 5 (1d8 + 1)
Fort +1, Ref +2, Will +2
Dmg Reduction 5/bludgeoning
Immune cold, undead traits
Weaknesses vulnerable to fire

Speed 30 ft.
Melee broken scimitar + 0 (1d6 plus 1d6 cold), claw –3 (1d4 +1 plus 1d6 cold) or 2 claws + 2 (1d4 +2 plus 1d6 cold)

Str 15, Dex 14, Con —, Int —, Wis 10, Cha 12
Base Atk +0; CMB +2; CMD 14
Feats Improved Initiative
Gear broken chain shirt, broken scimitar
Special Quality freezing death

Special Abilities
Freezing Aura (Ex)
Creatures adjacent to a frost skeleton take 1d6 points of cold damage at the start of their turn. Anyone striking a frost skeleton with an unarmed strike or natural attack takes 1d6 points of cold damage.

Freezing Death (Su)
A frost skeleton explodes into a burst of blizzard cold when it dies. Anyone adjacent to the skeleton when it is destroyed takes 1d6 points of cold damage. A Reflex save (DC 11) halves this damage.


frost skeletons

Reign of Winter Mortis