Black Midnight

A man with curling ram’s horns sits astride a snorting, stamping black warhorse, gripping a dark, battle-worn spear.

black_rider.jpg

CR 13
XP 25600
LN Medium fey
Init +5; Senses darkvision 60ft.; low-light vision Perception +25
Aura icy aura (10 ft., DC 24)

Defense
AC 29, touch 15, flat-footed 24 ( +9 armor, +5 Dex, +5 natural)
hp 171 (18d6 +108)
Fort +12, Ref +16, Will +15
Dmg Reduction 10/cold iron
Immune cold, poison
Spell Resistance 24

Black_Rider_portal.jpg

Offense
Speed 30 ft.
Melee +2 icy burst spear +18/ +13 (1d8 +11/19-20 x3)
Special Attacks Rider’s weapon, weal or woe (DC 24)

Spell-Like Abilities (CL 13; concentration +18)
Constant see invisibility
At Will chill touch (DC 16), detect thoughts (DC 17), zone of truth (DC 17)
5/day deeper darkness, ice storm
3/day cone of cold (DC 20), dust of twilight (DC 17), moonstruck (DC 19)
1/day cloak of dreams (DC 21)

Statistics
Str 23, Dex 20, Con 22, *Int*17, Wis 18, *Cha*21
Base Atk +9; CMB +15; CMD 25 (can’t be disarmed)
Feats Cleave, Critical Focus, Improved Critical (spear), Mounted Combat, Power Attack, Ride-By Attack, Spirited Charge, Trample, Weapon Focus (spear)
Skills Intimidate +23, Knowledge (arcana) +18, Knowledge (history) +18, Knowledge (nature) +21, Knowledge (planes) +18, Perception +25, Ride +26, Sense Motive +25, Stealth +26, Survival +16
Languages Common, Skald, Sylvan, Hallit, telepathy 60ft.
Special Quality conjure mount, Rider’s robes

Special Abilities
Icy Aura (Su)
Misty vapors roil from the Black Rider to a distance of 10 feet. Any creatures in contact with the vapors must succeed at a DC 24 Fortitude save or be slowed as per the slow spell. Once affected, the creature remains slowed as long as it is in the aura and for 1 round afterward. The save DC is Charisma-based.

Rider’s Robes (Su)
The Black Rider wears robes that provide the same protection as full plate armor.

Rider’s Weapon (Su)
Whenever the Black Rider successfully confirms a critical hit with his +2 icy burst spear, the target is stunned for 1 round unless it succeeds at a DC 24 Fortitude save. The save DC is Charisma-based.

Conjure Mount (Su)
As a standard action, one of Baba Yaga’s Riders can summon a special mount. This effect allows the Rider to use the spell phantom steed at will at caster level 13. The Rider has full control of the appearance of the mount, and Ride is always a class skill for her.

Weal or Woe (Su)
A Rider can bring harm or fortune to those they judge. As a standard action, a Rider can bestow a curse (–2 penalty on attack rolls, saves, ability checks, and skill checks until the curse is removed) or a boon (+2 bonus on attack rolls, saves, ability checks, and skill checks for 24 hours). A targeted creature can resist the curse with a successful Will save. The save DC is Charisma-based. 

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Black Midnight

Reign of Winter Mortis