dawn piper

Eldritch energy burns within the eyes of this humanoid figure. Strangely colored hair crowns her head like a torch, and gleaming white teeth shine from her grin. The creature cradles a pipe in her long, graceful fingers.

dawn_piper.jpg

CR 5
XP 1,600

CN Medium fey (extraplanar)
Init +8; Senses darkvision 60 ft., low-light vision; Perception +11
Aura terrible beauty (30 ft., DC 16)

Defense
AC 18, touch 15, flat-footed 13 (+4 Dex, +1 dodge, +3 natural)
hp 45 (7d6 +21)
Fort +5, Ref +9, Will +7
Dmg Reduction 5/cold iron
Spell Resistance 16

Offense
Speed 30 ft.
Melee mswk rapier +8 (1d6 +2/18–20)
Special Attacks dissonance (every 1d4 rounds, 15-ft. cone, 6d6 sonic damage, Reflex DC 16 half ), elemental font

Spell-Like Abilities (CL 7th; concentration +10)
3/daycalm emotions (DC 15), delusional pride (DC 14), reckless infatuation (DC 16), unadulterated loathing (DC 16), unnatural lust (DC 15)
1/daycharm monster (DC 17), overwhelming grief (DC 17), rage (DC 16)

Statistics
Str 15, Dex 18, Con 16, Int 14, Wis 15, Cha 17
Base Atk +3; CMB +5; CMD 20
Feats Dodge, Improved Initiative, Mobility, Weapon Finesse
Skills Acrobatics +12, Bluff +11, Craft (musical instruments) +6, Diplomacy +10, Knowledge (nature) +10, Knowledge (planes) +8, Perception +11, Perform (wind) +12, Sense Motive +9, Spellcraft +8, Stealth +10, Use Magic Device +13
Languages Aklo, Common, Sylvan

Special Abilities
Dissonance (Su) Every 1d4 rounds as a standard action, a dawn piper can use a musical instrument to unleash a deadly torrent of sonic vibrations that tears at the very physicality of its enemies. This is similar to a breath weapon that deals 6d6 points of sonic damage in a 15-ft. cone (Reflex DC 16 half ). A dawn piper must be in possession of a musical instrument in order to use this ability. The save DC is Charisma-based.

Elemental Font (Su) A dawn piper can infuse a 40-foot-radius area with the primal qualities of the First World. The creation of an elemental font requires a musical instrument and a musical ritual lasting 8 hours. As long as the piper returns to it every 24 hours, a font can persist forever, but it is destroyed immediately upon the creator’s death. A dawn piper can also destroy its own font as a full-round action. The dawn piper gains additional spell-like abilities based on a single element while within range of its elemental font. Dimensional anchor and dimensional lock stop the flow of power, preventing the piper from using the additional spell-like abilities. The save DCs are Charisma-based, and the spell-like abilities are cast at caster level 7th.

Air: 2/dayfly, gust of wind (DC 15), shocking grasp
Earth: 2/daygrease (DC 14), spiked pit (DC 16), stone call
Fire: 2/dayburning hands (DC 14), fireball (DC 16), pyrotechnics (DC 15)
Water: 2/dayaqueous orb (DC 16), hydraulic push, slipstream

Terrible Beauty (Su) As a standard action, a dawn piper can surround itself in an intense aura of magnificence that is too potent for non-fey to withstand. Non-fey creatures within a 30-foot radius of the dawn piper must succeed at a DC 16 Will save or be blinded or deafened for 1d4 rounds (the piper’s choice, but the effect is consistent for all affected creatures), and take 1 point of bleed damage from their eyes or ears (depending on the specific effect). This aura lasts 1 full round, and a creature that succeeds at its saving throw cannot be affected again for 24 hours. This is a visual or auditory, mind-affecting effect. A dawn piper requires a musical instrument in order to create this aura. The save DC for this ability is Charisma-based.

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dawn piper

Reign of Winter Mortis