Reign of Winter
Denizen of Leng
Shrouded in tattered leather robes, this strange humanoid looks more alien and horrific the more one studies its twitching visage.
CE Medium outsider (chaotic, evil, extraplanar)
Init +4; Senses darkvision 60 ft.; Perception +16
AC 21, touch 15, flat-footed 16 ( +4 Dex, +1 dodge, +6 natural)
hp 95 (10d10 +40); planar fast healing 5
Fort +11, Ref +11, Will +6
Defensive Abilities no breath, unusual anatomy
Resist cold 30, electricity 30
Spell Resistance 19
Speed 40 ft.
Melee bite +14 (1d6 +2 plus 1d6 dexterity drain), 2 claws +14 (1d4 +2)
Special Attacks sneak attack +5d6
Spell-Like Abilities (CL 10th; concentration +15)
Constant — tongues
3/day — detect thoughts (DC 17), hypnotic pattern (DC 17), levitate, minor image (DC 17)
1/day — locate object, plane shift (DC 20, self only)
Str 14, Dex 18, Con 19, Int 18, Wis 17, Cha 21
Base Atk +10; CMB +12; CMD 27
Feats Deceitful, Dodge, Mobility, Persuasive, Weapon Finesse
Skills Bluff +22, Diplomacy +7, Disable Device +14, Disguise +12 ( +16 as Humanoid), Intimidate +12, Knowledge (any one) +17, Perception +16, Profession (sailor) +8, Sense Motive +16, Sleight of Hand +17, Spellcraft +12, Stealth +17, Use Magic Device +18
Racial Modifiers +4 Disguise when disguised as a Medium Humanoid
Languages Aklo; tongues
Dexterity Drain (Su)
The otherworldly teeth and tongue of a denizen of Leng deal 1d6 points of Dexterity drain with a bite. Constructs, elementals, and other creatures that do not possess flesh are immune to this effect. A successful DC 19 Fortitude save reduces the Dexterity drain to 1 point. The save DC is Constitution-based.
Planar Fast Healing (Su)
A denizen of Leng maintains a connection to Leng at all times, and when away from Leng, it has fast healing 5. It loses this ability on Leng or in areas where planar connections do not function. If killed, a denizen’s body dissolves into nothingness in 1d4 rounds, leaving behind its equipment. A slain denizen reforms in Leng, similar to a slain summoned creature; it can only be permanently killed if its fast healing is negated.
Unusual Anatomy (Ex)
A denizen’s internal anatomy varies from individual to individual, and has a 50% chance to treat any critical hit or sneak attack against it as a normal hit.
Sneak Attack (Ex)
If an creature can catch an opponent when unable to defend themselves effectively from attack, they can strike a vital spot for extra damage. A sneak attack deals extra damage anytime the target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when they flank the target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should they score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
If using a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a sneak attack deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.
The attacker must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. The attacker cannot sneak attack while striking a creature with concealment.