Reign of Winter
Barely knee high, this small creature looks like a hairy old man who is mostly beard.
CG tiny fey
Init +6; Senses low-light vision; Perception +7
AC 17, touch 15, flat-footed 14 (+2 Dex, +1 dodge, +2 natural, +2 size)
hp 27 (5d6 +10)
Fort +3, Ref +6, Will +5
Dmg Reduction 5/cold iron
Spell Resistance 14
Speed 20 ft.
Melee club +4 (1d3)
Space 1 ft.; Reach 0 ft.
Special Attacks telekinesis
Spell-Like Abilities (CL 5th; concentration +7)
At will — invisibility, lullaby (DC 12), mage hand, mending, prestidigitation
3/day — reduce person (DC 13), sleep (DC 13)
1/week — augury
Str 10, Dex 15, Con 14, Int 9, Wis 13, Cha 15
Base Atk +2; CMB +2; CMD 13
Feats Dodge, Improved Initiative, Mobility
Skills Acrobatics +7, Bluff +8, Diplomacy +8, Handle Animal +7, Knowledge (local) +4, Perception +7, Sense Motive +3, Stealth +17
Languages Common, Sylvan
Special Quality change shape (cat or dog; beast form I), compression
Telekinesis (Su) A domovoi defends itself and its home through telekinesis. This ability functions as the spell telekinesis, usable at will, with a caster level equal to the domovoi’s Hit Dice (CL 5 for most domovoi). A typical domovoi has a ranged attack roll of +5 when using telekinesis to hurl objects or creatures, and can use the ability on objects weighing up to 50 pounds. If a domovoi attempts to hurl a creature with this ability, that creature can resist the effect with a successful DC 14 Will save. The save DC is Charisma-based.
Change Shape (Su) A domovoi has the ability to assume the form of either a small dog or cat (typically, the preference of the home owner they watch over). While in this form they retain their normal abilities and also gain the compression ability. A creature cannot change shape to a form more than one size category smaller or larger than its original form. This ability functions as a polymorph spell. While in animal shape, they gain the abilities of a common form of the animal (such as a dog’s sense of smell or keen hearing or a cat’s ability to climb) but no other special abilities.
The creature can move through an area as small as one-quarter its space without squeezing or one-eighth its space when squeezing.