dragonkin

This sleek, scaled draconic creature looks both regal and intelligent. A leather harness holds a saddle between its wings.

250px-Blue_dragonkin.jpg

CR 9
XP 6,400

LN Large dragon
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +14

Defense
AC 23, touch 11, flat-footed 21 ( +2 Dex, +12 natural, –1 size)
hp 115 (10d12 +50)
Fort +12, Ref +9, Will +8
Immune fire, paralysis, sleep

Offense
Speed 40 ft., fly 120 ft. (good)
Melee mswk glaive +18/ +13 (2d8 +12/×3), bite +13 (1d8 +4) or bite +18 (1d8 +8), 2 claws +17 (1d6 +8)
Space 10 ft.; Reach 10 ft. (15 ft. with glaive)
Special Attacks breath weapon (30-ft. cone, 9d6 damage by type, Reflex DC 20 half, usable every 1d4 rounds)

Statistics
Str 26, Dex 15, Con 20, Int 11, Wis 12, Cha 17
Base Atk +10; CMB +19; CMD 31
Feats Combat Reflexes, Flyby Attack, Power Attack, Vital Strike, Weapon Focus (bite)
Skills Bluff +16, Fly +17, Intimidate +16, Perception +14, Stealth +11, Survival +14
Languages Common, Draconic
Special Quality rider bond

Special Abilities
Rider Bond (Su)
A dragonkin can form a magical bond with its rider that lasts until death. Forming this bond requires a special ritual that takes 1 hour. Once a dragonkin forms this bond, it can’t form another rider bond until its current rider dies. A dragonkin and its bonded rider can communicate with each other as if they both had telepathy with a range of 100 feet. When a rider is mounted on his dragonkin at the start of combat, both creatures roll initiative separately and treat the highest result as their single result.

Breath Weapon (Su)
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 breathing creature’s racial HD + breathing creature’s Con modifier; the exact DC is given in the creature’s descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.

A dragonkin’s breath weapon is based on their color or type, much like their larger true dragon cousins. Thus a red dragonkin will have a fire breath weapon while a blue will be an electrical breath weapon and a green will be a poison cloud, etc.

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dragonkin

Reign of Winter Mortis