Drakelands Seer

Similar to the seers at Fort Spurhorn, these wielders of magic support the forces of the DrakelandS.

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CR 9
XP 3200

Winterborn Triaxian sorcerer 10
CE Medium humanoid (Triaxian)
Init +6; Senses low-light vision, Perception +11

Defense
AC 24, touch 13, flat-footed 22 ( +4 armor, +1 deflection, +2 Dex, +3 natural, +4 shield)hp 92 (10d6 +55)
Fort +9, Ref +9, Will +12
Resist cold 10

Offense
Speed 30 ft.
Melee heavy mace +6 (1d8 +1)
Ranged mswk light crossbow +8 (1d8/19-20)
Special Attacks breath weapon (30 ft cone, 10d6 cold, DC 18,1/day), claws (2, 1d6 +1, treated as magic weapon, 6 rd/day)

Sorcerer Spells Known (CL 10th, concentration +13)
5th (3/day) — cone of cold (DC 18)
4th (5/day) — fear (DC 17), shout (DC 17), wall of fire
3rd (7/day) — dispel magic, fly, haste, lightning bolt (DC 16)
2nd (7/day) — false life, flurry of snowballs (DC15), resist energy, scorching ray, see invisibility
1st (7/day) — burning hands (DC 14), mage armor, magic missile, obscuring mist, shield, snowball (DC 14)
0-level (at will) — acid splash, bleed (DC 13), flare (DC 13), light, mage hand, message, ray of frost, resistance, touch of fatigue (DC 13)
Bloodline draconic (white)

Statisitics
Str 12, Dex 14, Con 14, Int 8, Wis 12, Cha 16
Base Atk +5; CMB +6; CMD 19
Feats Combat Casting, Elemental Spell (cold), Eschew Materials. Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Toughness
Skills Fly +10, Perception +11
Languages Draconic, Triaxian
Special Qualities bloodline arcana (energy spells that match bloodline energy deal +1 dmg/die), seasoned
Combat Gear necklace of fireballs (type II), potion of cure serious wounds scroll of dimension door, scroll of whispering wind; Other Gear heavy mace, mswk light crossbow with 20 bolts, amulet of natural armor +1, cloak of resistance +2_, ring of protection +1

Special Abilities
Breath Weapon (Su)
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 breathing creature’s racial HD + breathing creature’s Con modifier; the exact DC is given in the creature’s descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.

Bloodline Arcana (Su)
Whenever you apply a metamagic feat to a spell that increases the slot used by at least one level, increase the spell’s DC by +1. This bonus does not stack with itself and does not apply to spells modified by the Heighten Spell feat.

Seasoned (Ex)
Triaxians suffer no harm from being in hot or cold environments depending on whether they are Summerborn or Winterborn. Summerborn Triaxians can exist comfortably in conditions between 90 and 140 degrees Fahrenheit without having to attempt Fortitude saves. Winterborn Triaxians can exist comfortably in conditions between 40 and –20 degrees Fahrenheit without having to attempt Fortitude saves. When in conditions of severe cold or heat, Triaxians only have to attempt Fortitude saves once per hour instead of once every 10 minutes. Transitional Triaxians do not have this ability.

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Drakelands Seer

Reign of Winter Mortis