giant mantis

This towering insect walks on its back four legs. Its head is triangular and its front legs sport razor-sharp edges and claws.


CR 3
XP 800

N large vermin
Init +1; Senses darkvision 60 ft.; Perception +6

AC 15, touch 10, flat-footed 14 (+ Dex, +5 natural, -1 size)
hp 30 (4d8 +12)
Fort +7, Ref +2, Will +3
Immune mind-affecting effects

Speed 30ft., climb 30ft., fly 40 ft. (poor)
Melee 2 claws +5 (1d6 +3 plus grab)
Space 10ft. Reach 10 ft.
Special Attacks lunge, mandibles, sudden strike

Str 16, Dex 13, Con 16, Int —, Wis 14, Cha 11
Base Atk +3; CMB +7( +11 grapple); CMD 18 (22 vs trip)
Skills Climb +11, Fly -5, Perception +6, Stealth +1 ( +13 in forests)
Racial Modifiers +4 Perception, +4 Stealth ( +13 in forests)

Special Abilities
Lunge (Ex)
A giant mantis’s limbs are capable of reaching much farther than normal for a creature of its size. As a full-attack action, it can make a single attack with its claws at double its normal reach. When a giant mantis attacks with a claw in this manner, it gains a +4 bonus on its attack roll. A giant mantis cannot make attacks of opportunity with its lunge.

Mandibles (Ex)
A giant mantis that grabs a foe can make a bite attack against that foe as a secondary attack. The mantis’s bite is a +0 attack that inflicts 1d6 +1 points of damage on a hit.

Sudden Strike (Ex)
A giant mantis is particularly adept at moving quickly when its foes are surprised. During a surprise round, a giant mantis may act as if it had a full round to act, rather than just one standard action.


giant mantis

Reign of Winter Mortis