greater ceustodaemon

This beast resembles a gigantic humanoid bear with the talons of an eagle and curling ram horns sprouting from its head.


CR 7
XP 2,400

NE Large outsider (daemon, evil, extraplanar)
Init +3; Senses darkvision 60 ft., detect good, detect magic, see invisibility; Perception +15

AC 24, touch 12, flat-footed 21 (+1 Dex, +12 natural, –1 size)
hp 84 (8d10 +40)
Fort +11, Ref +5, Will +10
Dmg Reduction 10/good or silver
Immune acid, death effects, disease, mind-affecting effects, paralysis, poison, polymorph effects, sleep effects
Resistance cold 10, electricity 10, fire 10

Speed 30 ft.
Melee bite +13 (2d6 +6), 2 claws +13 (1d6 +6)
Space 10 ft.; Reach 10 ft.
Special Attacks breath weapon (30-ft. cone; 6d6 electricity damage; Reflex DC 19 for half; usable once every 1d4 rounds)

Spell-Like Abilities (CL 8th; concentration +10)
Constantdetect good, detect magic, see invisibility
At willdimension door
3/daydispel magic, fly
1/dayhold monster (DC 19), slow (DC 17)

Str 22, Dex 17, Con 20, Int 15, Wis 18, Cha 19
Base Atk +8; CMB +13; CMD 24
Feats Alertness, Blind-Fight, Power Attack, Step Up
Skills Bluff +15, Intimidate +15, Knowledge (planes) +13, Knowledge (any) +13, Perception +15, Sense Motive +15, Stealth +10, Survival +15
Languages Abyssal, Infernal; telepathy 100 ft.
Special Quality drawn to service

Special Abilities
Drawn to Service (Su)
When brought to another plane with a planar binding or planar ally spell (or any similar calling effect), greater ceustodaemons take a –5 penalty on the initial Will save and on their Charisma check to refuse service. Greater ceustodaemons also take a –5 penalty on saves against binding, planar binding, and other spells designed to bind a creature to a particular plane as long as the daemon is commanded to serve as a guardian for a single area or small complex.

Breath Weapon (Su)
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 breathing creature’s racial HD + breathing creature’s Con modifier; the exact DC is given in the creature’s descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.


greater ceustodaemon

Reign of Winter Mortis