Reign of Winter
Knots of dark, moldering hair spill over the features of this sickly, thin, green-skinned crone.
CE Medium monstrous humanoid
Init +1; Senses darkvision 90 ft.; Perception +15
AC 19, touch 11, flat-footed 18 ( +1 Dex, +8 natural)
hp 58 (9d10 +9)
Fort +6, Ref +7, Will +7
Spell Resistance 16
Speed 30 ft., swim 30 ft.
Melee 2 claws +13 (1d4 +4 plus weakness)
Spell-Like Abilities (CL 9th)
Constant — pass without trace, tongues, water breathing
At will — alter self, dancing lights, ghost sound (DC 12), invisibility, pyrotechnics (DC 14), tree shape, whispering wind
Str 19, Dex 12, Con 12, Int 15, Wis 13, Cha 14
Base Atk +9; CMB +13; CMD 24
Feats Alertness, Blind-Fight, Combat Casting, Deceitful, Great Fortitude
Skills Bluff +13, Disguise +13, Knowledge (arcana) +11, Perception +15, Sense Motive +9, Stealth +13, Swim +18
Languages Aklo, Common, Giant
Special Quality mimicry
A green hag’s claws sap strength from those she strikes. Each time a green hag hits a foe with her claw attack, the victim takes 2 points of Strength damage unless he resists the weakness with a DC 16 Fortitude save. Alternatively, a green hag can attempt to inflict even greater weakness on a foe by making a touch attack—this variant requires a standard action, and cannot be attempted in the same round the hag makes claw attacks. The opponent touched must succeed on a DC 16 Fortitude save or take 2d4 points of Strength damage. The save DC is Charisma-based.
A green hag can imitate the sounds of almost any animal found near its lair.