ice elemental

From the waist up, this icy creature’s features are humanoid, but below its body is a snake-like, slithering tail.

ice_elemental.png

CR 1 (small)
XP 400
N small outsider (air, cold, elemental, extra planar, water)
Init –1; Senses darkvision 60 ft., snow vision; Perception +5

Defense
AC 16, touch 10, flat-footed 16 ( –1 Dex, +6 natural, +1 size)
hp 13 (2d10 +2)
Fort +4, Ref +2, Will +0
Immune cold, elemental traits
Weakness vulnerable to fire

Offense
Speed 20 ft., burrow (ice and snow only) 20 ft., swim 60 ft
Melee slam +4 (1d4 +1 plus 1d3 cold)
Special Attacks numbing cold (DC 12)

Statistics
Str 12, Dex 8, Con 13, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +2; CMD 11 (can’t be tripped)
Feats Power Attack
Skills Knowledge (planes) +2, Perception +5, Stealth +8, Swim +9
SQ ice glide, icewalking
Languages Aquan

Special Abilities
Ice Glide (Su)
A burrowing ice elemental can pass through non-magical ice and snow as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A control water spell cast on an area containing a burrowing ice elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Icewalking (Ex)
This ability works like the spider climb spell, but the surfaces the elemental climbs must be icy. The elemental can move across icy surfaces without penalty and does not need to make Acrobatics checks to run or charge on ice.

Numbing Cold (Su)
When an ice elemental deals cold damage to a creature, that creature must succeed on a Fortitude save or be staggered for 1 round. The save DC is listed in the elemental’s stat block and is Constitution-based.

Snow Vision (Ex)
An ice elemental can see perfectly well in snowy conditions and does not take any penalties on Perception checks while in snow.

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ice elemental

Reign of Winter Mortis