ice troll

This large creature has light blue-green skin and cold, piercing eyes. Dressed in rough furs, its tusked jaw juts forth in a long underbite.

ice_troll_by_fstitz-d3fen6x.jpg

CR 4
XP 1200

CE large humanoid (cold, giant)
Init +4; Senses darkvision 60ft., low-light vision; Perception +9

Defense
AC 17, touch 13, flat-footed 13 (+4 Dex, +4 natural, -1 size)
hp 45 (6d8 +18); regeneration 5 (acid or fire)
Fort +8, Ref +8, Will +2
Immune cold
Weakness vulnerability to fire

Offense
Speed 30 ft.
Melee battleaxe +7 (2d6 +4 ), bite +2(1d6 +2), claw +2 (1d4 +2), or bite +7 (1d6 +4), 2 claws +7 (1d4 +4)
Space 10 ft.; Reach 10 ft.
Special Attacks rend (2 claws 1d6 +6)

Statistics
Str 19, Dex 18, Con 16, Int 9, Wis 10, Cha 7
Base Atk +4; CMB +9; CMD 23
Feats Intimidating Presence, Lightning Reflexes, Weapon Finesse
Skills Intimidate +7, Perception +9, Survival +4
Languages Giant

Special Abilities
Rend (Ex)
If it hits with two or more natural attacks in 1 round, a creature with the rend special attack can cause tremendous damage by latching onto the opponent’s body and tearing flesh. This attack deals an additional amount of damage, but no more than once per round. The type of attacks that must hit and the additional damage are included in the creature’s description. The additional damage is usually equal to the damage caused by one of the attacks plus 1-1/2 times the creature’s Strength bonus.

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ice troll

Reign of Winter Mortis