Reign of Winter
A miasmal form roils as barbed tentacles emerge from the central mass, coalescing into razor-sharp talons and claws.
NE Medium outsider (air, elemental, extraplanar)
Init +10; Senses darkvision 60 ft.; Perception +13
AC 22, touch 17, flat-footed 15 ( +6 Dex, +1 dodge, +5 natural)
hp 92 (8d10 +48)
Fort +12, Ref +12, Will +4
Defensive Abilities wind defense
Dmg Reduction 10/magic
Immune electricity, elemental traits
Spell Resistance 19
Weakness susceptible to cold
Speed 20 ft., fly 20 ft. (good)
Melee 4 tentacles +14 (1d4 +1 plus grab)
Special Attacks deadly embrace
Str 12, Dex 23, Con 23, Int 14, Wis 14, Cha 13
Base Atk +8; CMB +9 ( +13 grapple); CMD 26 (can’t be tripped)
Feats Dodge, Improved Initiative, Mobility, Weapon Finesse
Skills Acrobatics +17, Bluff +12, Escape Artist +17, Fly +21, Knowledge (planes) +13, Perception +13, Sense Motive +13, Stealth +17
Special Quality gaseous
A mihstu can pass through small holes, even cracks, without reducing its speed.
Deadly Embrace (Ex) A mihstu that pins an opponent completely surrounds that creature and deals 1d2 Constitution damage every round as it siphons away blood, tears, and other vital fluids. Maintaining a pin is a free action for a mihstu and it does not gain the grappled condition (allowing it to attack other creatures with its tentacles).
Susceptible to Cold (Ex)
Magical cold stuns a mihstu rather than damaging it. If the creature fails its save against a magical cold effect, it is stunned for 1 round and then staggered for an additional 1d4 rounds.
Wind Defense (Ex)
The churning winds of a mihstu’s body automatically deflect non-magical projectiles (such as arrows, bolts, and sling stones). All other ranged weapons (including magical projectiles and thrown weapons) have a 20% miss chance. Weapons of significant size, such as giant-thrown boulders, siege engine projectiles, and other massive ranged weapons are not affected by this ability.