Reign of Winter
Tall and lean, this hooded figure resembles a human until the terrible face beneath the cowl is revealed — nothing but a featureless mirror, reflecting a hard, cold world.
NE medium construct
Init +6; Senses blindsight 60 ft., darkvision 60 ft., low-light vision; Perception +12
AC 18, touch 17, flat-footed 11 ( +6 Dex, +1 dodge, +1 natural)
hp 53 (6d10 +20); fast healing 2
Fort +2, Ref +8, Will +4
Immune blindness, gaze attacks, illusions of the pattern subschool, construct traits
Weaknesses susceptible to mind-affecting effects
Speed 30 ft.
Melee +1 longsword +10/ +5 (1d8 +4/19–20)
Ranged dagger +12/ +7 (1d4 +3/19–20)
Special Attacks sneak attack +2d6
Spell-Like Abilities (CL 10th; concentration +11)
At will — detect magic, light
Str 16, Dex 23, Con —, Int 15, Wis 15, Cha 12
Base Atk +6; CMB +9; CMD 26
Feats Alertness, Dodge, Quick Draw
Skills Knowledge (local) +8, Knowledge (nobility) +8, Linguistics +7, Perception +12, Sense Motive +12, Stealth +10, Survival +5; Racial Modifiers +4 Linguistics, +4 Perception, +4 Sense Motive, +4 Stealth
Languages (Can’t speak but understands the following) Common, Giant, Hallit, Skald; telepathy 100 ft.
Special Quality alert master, mirror sight, scrying focus, soul mirror
Alert Master (Su) Three times per day, a mirror man can send a brief message to a creature it is familiar with (typically its master). This effect is similar to the sending spell, but it takes only a standard action, the communication is one way, and the target cannot respond to the sending.
Mirror Sight (Ex) A mirror man has no eyes, but is capable of visually perceiving through the use of blindsight, darkvision, and low-light vision.
Scrying Focus (Su) Mirror men are specifically created to interact with the spell Irriseni mirror sight in special ways. The construct’s mirrored face can serve as a known mirror, allowing the caster to see from the perspective of the construct’s face with normal sight. The caster may also communicate telepathically with the mirror man. As a swift action, the mirror man can choose to remember and record up to 1 minute of what it sees. This memory is visual only and can be viewed remotely through Irriseni mirror sight or played back across its face. The mirror man can only retain 1 minute of images; when its memory is full, old memories are erased so it can remember new ones. The caster may interact with the mirror man’s soul mirror even after the construct body is destroyed as long as the face itself remains unbroken. If the construct has not been destroyed, an opponent must succeed at a sunder attempt targeting the mirrored face to break the mirror. The mirrored face is considered a separate weapon with a hardness of 1 and hit points equal to the mirror man’s Hit Dice. If the construct has been destroyed, the mirrored face can be smashed as a standard action.
Soul Mirror (Su) The soul of a mirror man is bound within its mirrored face. As long as the face remains intact, it can be affixed to a new construct body using the same cost to create a new construct. Once a soul is bound to a mirror, the soul continues to learn, and if the mirror is later affixed to a new body, the soul retains any memories from its previous bodies.
Susceptible to Mind-Affecting Effects (Ex) The self-aware and autonomous nature of a mirror man makes it susceptible to mind-affecting effects, despite the fact that it is a construct.
Sneak Attack (Ex)
If a creature can catch an opponent when unable to defend themselves effectively from attack, they can strike a vital spot for extra damage. A sneak attack deals extra damage anytime the target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when they flank the target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should they score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
If using a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a sneak attack deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.
The attacker must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. The attacker cannot sneak attack while striking a creature with concealment.