night hag

Grisly fetishes and the rags of once fine clothes hang off the corpse-thin frame of this horrifying, sharp-fanged crone.


CR 9
XP 6,400

NE Medium outsider ( evil, extraplanar)
Init +4; Senses darkvision 60 ft.; Perception +16

AC 25, touch 14, flat-footed 21 (4 Dex, +11 natural)
hp 92 (8d10
Fort +14, Ref +8, Will +11
Dmg Reduction 10/cold iron and magic
Immune charm, cold, fear, fire, sleep
*Spell Resistance

Speed 30 ft.
Melee 2 claws +13 (1d4 +5), bite +13 (2d6 +5 plus disease)
Special Attacks dream haunting

Spell-Like Abilities (CL 8th)
Constantdetect chaos, detect evil, detect good, detect law, detect magic
At willdeep slumber (DC 16), invisibility, magic missile, ray of enfeeblement (DC 14)
At will (with heartstone)etherealness, soul bind

Str 21, Dex 19, Con 22, Int 18, Wis 16, Cha 17
Base Atk +8; CMB +13; CMD 27
Feats Alertness, Combat Casting, Deceitful, Mounted Combat
Skills Bluff +16, Diplomacy +11, Disguise +16, Intimidate +14, Knowledge (arcana) +12, Knowledge (planes) +15, Perception +16, Ride +15, Sense Motive +16, Spellcraft +15
Languages Abyssal, Celestial, Common, Infernal
Special Quality change shape (any humanoid, alter self), heartstone

Special Abilities
Disease (Su)
Demon Fever: Bite—injury; save Fort DC 20; onset immediate; frequency 1/day; effect 1d6 Con damage (target must save a 2nd time or 1 point of the damage is drain instead); cure 2 consecutive saves. The save DC is Constitution-based.

Dream Haunting (Su)
A night hag can visit the dreams of chaotic or evil targets by using a special periapt known as a heartstone to become ethereal, then hovering over the creature. Once it does so, it rides on the victim’s back until dawn. The sleeper suffers tormenting dreams and takes 1 point of Constitution drain upon awakening. Only another ethereal being can stop these nocturnal intrusions by confronting and defeating the night hag.

Heartstone (Su)
All night hags carry a heartstone — a special gemstone worth at least 1,800 gp that is worn as a periapt. A heartstone’s magic is fueled by the hag’s spirit and proximity — once separated from its owner (or upon the hag’s death), a heartstone retains its magic for only 24 hours before becoming a nonmagical gem again. The heartstone instantly cures any disease contracted by the holder. In addition, a heartstone provides a +2 resistance bonus on all saving throws (this bonus is included in the statistics block above). A night hag that loses this charm can no longer use etherealness or soul bind until it finds a replacement gemstone.


night hag

Reign of Winter Mortis