nymph's bastards

The bastard sons of the debased nymph Kyrisjana and the half-fiend.
satyr Poryphanes, the triplets are hunched and deformed, each possessing a third twisted vestigial arm growing from its torso.

forlarren.jpg

CR 6
XP 2400

Male advanced folarren alchemist (vivisectionist) 4
NE medium fey
Init +6; Senses low-light vision; Perception +15

Defense
AC 21, touch 16, flat-footed 15 (+6 Dex, +5 natural)
hp 68 (8 HD; 4d6 +4d8 +36)
Fort +9, Ref +14, Will +8, +2 bonus vs poison
Dmg Reduction 5/cold iron
Weakness remorse

Offense
Speed 30 ft.
Melee 2 claws +11 (1d6 +6)
Ranged mswk blowgun +12 (1d2 plus poison)
Special Attacks sneak attack +2d6

Spell-like Abilities (CL 4th; concentration +3)
3/dayheat metal (DC 12)

Alchemist Extracts Prepared (CL 4th)
2ndblur, spider climb
1stcure light wounds, deathwatch, expeditious retreat, true strike

Statistics
Str 22, Dex 22, Con 19, Int 12, Wis 16, Cha 10
Base Atk +5; CMB +11; CMD 27
Feats Brew Potion, Point Blank Shot, Skill Focus (Perception), Skill Focus (stealth), Throw Anything, Weapon Finesse
Skills: Acrobatics +15, Climb +13, Craft (alchemy) +12, Know (arcana) +8, Know (nature) +12, Perception +15, Sense Motive +12, Sleight of Hand +15, Stealth +18, Use Magic Device +7
Languages Abyssal, Aklo, Iobarian, Sylvan
Special Quality/Class Features alchemy (craft alchemy +4, identify poison), cruel anatomist, discoveries (concentrate poison, vestigial arm), mutagen ( +4/-2 +2 natural, 40 minutes), poison use, swift alchemy, torturer’s eye

Combat Gear concentrated shadow essence (6 doses, DC 19, 9 rds), Other Gear mswk blowgun w/10 darts, alchemist’s kit, formula book (contains formulae for all prepared extracts plus alchemical allocation and fox’s cunning, potion of remove blindness/deafness

Special Abilities
Remorse (Ex) Whenever a forlarren kills a living creature, it must make a DC 15 Will save to avoid becoming overwhelmed with remorse. If it fails this save, the forlarren becomes nauseated for 1d6 rounds. This is a mind-affecting effect.

Sneak Attack (Ex)
At 1st level, a vivisectionist gains the sneak attack ability as a rogue of the same level. If a character already has sneak attack from another class, the levels from the classes that grant sneak attack stack to determine the effective rogue level for the sneak attack’s extra damage dice (so an alchemist 1/rogue 1 has a +1d6 sneak attack like a 2nd-level rogue, an alchemist 2/rogue 1 has a +2d6 sneak attack like a 3rd-level rogue, and so on).
This ability replaces bomb.

Torturer’s Eye (Ex)
At 2nd level, a vivisectionist adds deathwatch to his formula book as a 1st-level extract.

Cruel Anatomist (Ex)
At 3rd level, a vivisectionist may use his Knowledge (nature) skill bonus in place of his Heal skill bonus.

Poison Use (Ex)
Alchemists are trained in the use of poison and starting at 2nd level, cannot accidentally poison themselves when applying poison to a weapon.

Swift Alchemy (Ex)
At 3rd level, an alchemist can create alchemical items with astounding speed. It takes an alchemist half the normal amount of time to create alchemical items, and he can apply poison to a weapon as a move action.

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nymph's bastards

Reign of Winter Mortis