trollhound

Foul-smelling fluids ooze from weeping sores across the scaly skin of this squat, powerful, and vaguely canine beast.

32-trollhound.JPG

CR 3
XP 800

N Medium magical beast
Init +5; Senses darkvision 60 ft., low-light vision, scent; Perception +8

Defense
AC 15, touch 11, flat-footed 14 ( +1 Dex, +4 natural)
hp 30 (4d10 +8); regeneration 3 (acid or fire)
Fort +6, Ref +5, Will +1

Offense
Speed 40 ft.
Melee bite +8 (1d10 +6 plus disease and trip)

Statistics
Str 18, Dex 13, Con 15, Int 2, Wis 11, Cha 6
Base Atk +4; CMB +8; CMD 19 (23 vs. trip)
Feats Improved Initiative, Skill Focus (Perception)
Skills Perception +8, Stealth +5, Survival +1 ( +5 scent tracking)
Racial Modifiers +4 Survival while scent tracking

Special Abilities
Disease (Ex)
A trollhound’s saliva is an infectious brew of contagion. Creatures bitten by a trollhound are often afflicted with bloodfire fever, a disease characterized by deep internal pain, as if the victim’s blood were on fire. Additional symptoms include loss of muscular coordination, pus-filled blisters, and overall lethargy and fatigue. Trolls and trollhounds alike are immune to bloodfire fever, even though trollhounds often exhibit the pus-filled blisters that come with the disease.

Bloodfire fever: Bite—injury; save Fort DC 14; onset 1 day; frequency 1/day; effect 1d3 Str damage, 1d3 Dex damage, and target is fatigued; cure 2 consecutive saves. The save DC is Constitution-based.

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trollhound

Reign of Winter Mortis