ursikka

This insectlike creature is covered in downy white fur. A pair of eyes gleams above a three-part mouth that drips viscous fluid.

RoW-4-Ursikka.png

CR 10
XP 9,600

N Huge magical beast
Init +4; Senses darkvision 60 ft., low-light vision, scent, tremorsense 30 ft.; Perception +15

Defense
AC 24, touch 8, flat-footed 24 (+16 natural, –2 size)
hp 138 (12d10 +72)
Fort +14, Ref +10, Will +5; +4 vs. mind-affecting effects
Defensive Abilities ferocity
Resist cold 20

Offense
Speed 40 ft., burrow 20 ft.
Melee bite +21 (2d6 +11 plus freezing saliva), 2 claws +21 (1d8 +11)
Space 15 ft.; Reach 15 ft.
Special Attacks coat claws, spit

Statistics
Str 32, Dex 11, Con 22, Int 2, Wis 13, Cha 5
Base Atk +12; CMB +25 ( +27 bull rush); CMD 35 (37 vs. bull rush, 39 vs. trip)
Feats Awesome Blow, Improved Bull Rush, Improved Initiative, Lightning Reflexes, Power Attack, Snatch
Skills Climb +15, Perception +15
Special Quality hibernation

Special Abilities
Coat Claws (Ex)
As a standard action, an ursikka can coat its pincerlike claws with freezing, viscous saliva. This coating lasts for 1 minute. Any creature hit by an ursikka’s coated claws or grappled by an ursikka using the Snatch feat takes an additional 2d6 points of cold damage (Reflex DC 22 half).

Freezing Saliva (Ex)
The saliva that drips from an ursikka’s mouth is sticky as well as cold, causing creatures to become entangled for 1d4 rounds (Reflex DC 22 negates). While entangled, creatures take 2d6 points of cold damage each round. An entangled creature can break free before the end of this duration by succeeding at a DC 19 Strength check or by dealing 15 points of damage to the encasing saliva with either a slashing weapon or fire damage. Using fire to remove the saliva damages the entangled creature as well. The save DC is Constitution-based.

Spit (Ex)
As a standard action, an ursikka can spit a 60-foot line of its saliva. Creatures in the area take 8d6 points of cold damage and become entangled. A successful DC 22 Reflex save halves the damage and negates the entangled condition. The save DC is Constitution-based.

Hibernation (Ex)
An ursikka can enter a prolonged state of hibernation by surrounding itself with its spittle, which hardens into a cocoon. While hibernating, an ursikka doesn’t need to drink or eat. The cocoon has hardness 10 and 60 hit points, and is immune to fire damage. As long as the cocoon remains intact, the ursikka remains unharmed in its hibernation. An ursikka must use its attacks to break free from its cocoon.

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ursikka

Reign of Winter Mortis