ved

This hairy humanoid giant’s misshapen head appears too large for its body. It wields a lumpy, primitive club.

ved.png

CR 5
XP 1600

NE large humanoid (giant)
Init -1; Senses low-light vision; Perception +6

Defense
AC 16, touch 8, flat-footed 16 ( -1 Dex, +8 natural, -1 size)
hp 57 (6d8 +30)
Fort +7, Ref +1, Will +6

Offense
Speed 30 ft.
Melee club +10 (1d8 +7)
Space 10 ft.; Reach 10 ft.
Special Attacks gale breath

Statistics
Str 25, Dex 8, Con 20, Int 7, Wis 12, Cha 9
Base Atk +4; CMB +12 ( +14 bull rush); CMD 22 (24 vs bull rush)
Feats Awesome Blow, Improved Bull Rush, Power Attack
Skills Intimidate +4, Perception +6, Survival +6 ( +10 in snow); Racial Modifiers +4 Climb (when climbing rocks), +4 Survival (in snow)
Languages Giant

Special Abilities
Gale Breath (Su) Every 1d4 rounds as a full-round action, a ved can draw in a mighty breath and expel it outward in a 30-foot cone. Targets within 10 ft of the origin of this cone must succeed at a DC 18 Strength check or be knocked prone. Those who succeed at the check or are standing farther away from the ved treat the effects of the gale breath as a gust of wind spell.

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ved

Reign of Winter Mortis