Reign of Winter
This miniscule, blue-skinned humanoid wields a needle-thin rapier. A pair of dragonfly wings holds the wee creature aloft.
CN diminutive fey
Init +7; Senses low-light vision; Perception +7
AC 17, touch 17, flat-footed 14 (+3 Dex, +4 size)
hp 9 (2d6 +2)
Fort +1, Ref +6, Will +5
DR 2/cold iron Immune cold
Speed 20 ft., fly 50 ft. (good)
Melee rapier +8 (1d2 –2/18–20 plus numbing cold)
Space 1 ft.; Reach 0 ft.
Special Attacks numbing cold (DC 13) sneak attack +1d6
Spell-Like Abilities (CL 6th; concentration +10)
Constant — speak with animals
At will — dancing lights, reduce person (DC 15)
3/day — invisibility (self only)
1/day — shrink item
Str 6, Dex 17, Con 13, Int 11, Wis 14, Cha 18
Base Atk +1; CMB +0; CMD 8
Feats Improved Initiative, Weapon Finesse
Skills Acrobatics +8 ( +4 when jumping), Bluff +9, Escape Artist +7,
Fly +18, Perception +7, Sense Motive +6, Stealth +20
Languages Common, Sylvan; Speak with animals
Numbing Cold (Su)
Any creature hit by a winter-touched creature’s attack (natural or weapon) must succeed at a Fortitude save or be staggered for 1 round. The save DC is Constitution-based.
Sneak Attack (Ex)
If a creature can catch an opponent when unable to defend themselves effectively from attack, they can strike a vital spot for extra damage. A sneak attack deals extra damage anytime the target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when they flank the target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should they score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
If using a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a sneak attack deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.
The attacker must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. The attacker cannot sneak attack while striking a creature with concealment.