Reign of Winter
This lithe, diminutive blue-skinned creature looks like a humanoid with wispy, mothlike wings and long, thin ears. Unlike normal fey, this creature has a blue tint to its skin.
CE diminutive fey (cold)
Init +3; Senses detect evil, detect good, low-light vision; Perception +6
AC 17, touch 17, flat-footed 14 (+3 Dex, +4 size)
hp 10 (2HD: 1d6 + 1d10 +2)
Fort +3, Ref +5, Will +1
Dmg Reduction 2/cold iron
Speed 15 ft. Fly 60 ft. (perfect)
Melee short sword +3 (1d2-2/19-20 plus numbing cold)
Ranged shortbow +8 (1d2-2/x3 plus numbing cold)
Space 1 ft Reach 0 ft.
Special attacks numbing cold (DC 11)
Spell-like Abilities (CL 5th; concentration +6)
Constant — detect evil, detect good
At will — dancing lights, daze (DC 11)
1/day — color spray (DC 12)
Str 7, Dex 16, Con 12, Int 10, Wis 8, Cha 13
Base Atk +1; CMB +0; CMD 8
Feats Alertness, Deadly Aim
Skills: Escape Artist +15, Fly +21, Perception +6, Sense Motive +5, Stealth +20, Survival +4
Languages Common, Sylvan
Special Quality luminous
Numbing Cold (Su)
Any creature hit by a winter-touched creature’s attack (natural or weapon) must succeed at a Fortitude save or be staggered for 1 round. The save DC is Constitution-based.
A sprite naturally sheds light equal to that provided by a torch. A sprite can control the color and intensity of the light as a swift action, reducing it to the dimness of a candle or even extinguishing its luminosity entirely if it wishes.