winter wolf

This bear-sized wolf has white fur and a rime of frost around its muzzle. Its eyes are pale blue, almost white in color.


CR 5
XP 1600

NE large magical beast (cold)
Init +5; Senses darkvision 60 ft., low-light vision, scent; Perception +11

AC 17, touch 10, flat-footed 16 (+1 Dex, +7 natural, –1 size)
hp 57 (6d10 +24)
Fort +9, Ref +6, Will +3
Immune cold
Weakness vulnerability to fire

Speed 50 ft.
Melee bite +10 (1d8 +7 plus 1d6 cold and trip)
Space 10 ft Reach 5 ft.
Special Attack breath weapon (every 1d4 rds, 15ft cone, 6d6 cold damage, Reflex half DC17)

Str 20 Dex 13, Con 18, Int 9, Wis 13, Cha 10
Base Atk +6; CMB +12; CMD 23 (27 vs. trip)
Feats Improved Initiative, Run, Skill Focus (Perception)
Skills Perception +11, Stealth +4 ( +10 in snow), Survival +5,
Racial Modifier +2 Perception, +2 Stealth ( +8 in snow) +2 Survival
Languages Common, Giant

Special Abilities
Breath Weapon (Su)
Certain creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 breathing creature’s racial HD + breathing creature’s Con modifier; the exact DC is given in the creature’s descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.

Winter wolves breath a 15ft cone of cold which deals 6d6 cold damage. They can exhale their breath weapon once every 4 rounds. A DC 17 Reflex save will cut the damage in half.


winter wolf

Reign of Winter Mortis